March Update - Patreon and a New UI


Hey everyone! February was very productive, and a bunch of new stuff is in store for the next release. This month will mark the 1 year anniversary of my start to writing Wild Harmonies, and oh, how it's grown! Back when the Howlers were just a DnD character and some backstory NPCs, I never could have known it'd spiral into this project. I've got several things to cover, so let's get right to it. 

First, let's get something that may be a little disappointing out of the way: I'm opening a patreon for this project. There's a few reasons for it, but the two biggest are 1: I can't afford as much art as I would like to get for the game with my current financial situation and 2: It's a good way to hack my brain into doing more consistent work on the project. The current 0.4 release is up there now, and I'll be releasing it publicly next month. I promise that I will continue to release free demos for the project, so by no means is anyone obligated to donate, but if you choose to, know I appreciate it a lot!

The next public release will have finished Day 5's for Trax and Drellis! Not going to give anything major away, but hopefully you'll start to realize more about how these two tick. In addition to the remainder of day 5, I've also added new UI elements designed by HypoNova to the game. The look and feel hasn't been totally overhauled yet, so the menus still look like the defaults, but you can expect to see a new text box and new buttons when you read through it. I also haven't quite figured out how to get the UI into the android version yet, but will experiment with that (I don't have an android phone to test on and I haven't set up an emulator on my computer yet).

Of course v0.3 had plenty of bugs, and I've been working very hard to fix  the ones that have been brought to my attention. Some of them have been quite funny (looking at ghost Aelfric and his clothes from day 4 forward along his route), and some have been annoying (reaching the end of the writing only to return to a point several days earlier), but the biggest ones have all been fixed, at least to my knowledge. Most of the logic and spelling errors that have been brought to my attention have also been fixed. In a solo development effort such as this, such things are to be expected.

I hope that everyone's been enjoying my silly little werewolf VN so far, and I'm looking forward to continuing to bring you all more updates in the future.
Until next time!
-Remus

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